PhysicsRapierWrapper.raycast property
Performs a raycast in the physics world and returns information about the hit, if any.
Signature:
raycast: (ray: {
origin: {
x: number;
y: number;
z: number;
};
direction: {
x: number;
y: number;
z: number;
};
maxDistance?: number;
ignoreRigidbody?: any;
filterFlags?: QueryFilterFlags;
shouldRaycast?: (collider: RCollider) => boolean;
}) => {
point: {
x: any;
y: any;
z: any;
};
distance: number;
triangle: {
meshName: any;
};
raw: RAPIER.RayColliderToi;
hit: unknown;
};