Spawncomponent

SpawnComponent class

This component is used to configure where the player will spawn, initially, in the game. Use the studio to configure the spawn for the space.

This is a singleton component.

Signature:

export declare class SpawnComponent extends Component3D<any> 

Extends: Component3D<any>

Properties

Property

Modifiers

Type

Description

_tmpEuler

Euler

Methods

Method

Modifiers

Description

_getAvatarRotation()

dispose()

protected

init()